![]() ![]() While localization takes only a day, changes to the UI-built in Flash-would require longer. The controller icon in the options menu was missing the sprint instruction, and it hadn't been localized." "And then suddenly launch was right on top of us, and something had been missed. This then needed testing, because it potentially threw out all of the pacing we'd been working on for the last year, plus could cause issues with accidentally parkouring into places you couldn't escape from, creating game-breaking bugs. "We replaced the autosprint with an R2 trigger hold, keeping the gentle ramp up to main speed. "So together with Santa Monica, we made a late call," he says. Pinchbeck explains that Sony Santa Monica playtested the game not long before its code was finalized and found that players wanted control over when they sprinted. By clicking 'enter', you agree to GameSpot's
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